An Effectively Massive RPG
By Arclayn on December 5th, 09 under RPG, X360, PC,
Being an American, I do not know how well this game was received in Europe. But in America, I do know that Mass Effect was the centerpiece of a gargantuan hoax that was shamefully propogated by a major news outlet. After that, the PC release became embroiled in a very real controversy involving Digital Rights Management that was exceptionally harsh and unfair to paying customers. It's all very sad, doubly so as this game is amazing!
First and foremost, Mass Effect is an action RPG, but it is unlike any RPG normally seen in the console mainstream. Indeed, Bioware, Mass Effect's creators, got their start making games (and software game engines!) for the PC. Bioware's first foray into console game development is with MDK2 for the Sega Dreamcast and Playstation 2, but it won't be until the publication of Star Wars: Knights of the Old Republic on the original Xbox that Bioware shall truly break ground in console video games.
Anyone who has played Knights of the Old Republic or Jade Empire should already be familiar at how very different Bioware's presentation style really is. Those who have been following Bioware since its early days making PC games (like myself) have seen this style evolve brilliantly over 10+ years, having started with Baldur's Gate back in 1998!
As an RPG, the first question expected would be, "Is the story any good?" Absolutely, the story is excellent. Mass Effect is a space opera with all the requisites: space, spaceships, extra-terrestial worlds, lots of aliens (and not all of them hostile!), warfare, and even some intergalactic politics. As with any RPG, Mass Effect is driven by its story. Aside from being really well written, Mass Effect also tries to explain its pseudo-scientific elements in enough detail to be "believable", but not too much to confuse players. This game is deep and detailed, although what truly sets this game apart is how the story is presented.
For starters, you have the option to custom-create the protagonist, who is a space marine simply named "Commander Shepard". Shepard is completely customizable... gender, military specialty, background, and you can even customize his/her face! Facial customization is quite complex as just about every facial feature can be altered. As no two protagonists need to be anything alike, this gives the player a stronger sense of being in the game. Among those who choose to customize their protagonist, each player's "Commander Shepard" is their very own. The others who wish to jump right in can instead select a "pre-generated" John Shepard or Jane Shepard.
The concept may sound intimidating to the Square-Enix initiated, but it is this dymanic of being able to choose that sets Mass Effect (and most other Bioware RPGs) apart from the crowd! Understand that there are really no right or wrong answers. For starters, Shepard's responses allow him/her to grow as a character. Will Shepard become a cool-headed professional, or will Shepard become the kind of tough and hardened marine that even scares the grim reaper? To choose the path of paragon or renegade is entirely up the the player, and they are not mutually exclusive attitudes! There is no real good and evil here, so every marine is likely to achieve at least a dash of one trait, even while favoring the other.
Aside from character growth, some of Commander Shepard's choices will have consequences that affect the story. Keep in mind, again, there are no right or wrong choices, but some of Shepard's choices can have far reaching ramifications. So far reaching, they extend beyond one game and into two! Keep your old save games, so sayeth Casey Hudson (project director)! The choices made in the first game can be ported to affect the story of Mass Effect 2! Obviously, you don't have to have an old savegame to play Mass Effect 2, but I expect that having them could possibly alter the game compared to "generating" a new Commander Shepard. Talk about potential replay value!
Mass Effect is available on Xbox360 and the PC. The PC version has a questionable license agreement involving an oppressive digital rights management policy, but it also has gameplay improvements over its older Xbox360 brother. Even still, the Xbox360 version doesn't come with any special strings attached, and as such is the version I recommend most.
Last I read, Mass Effect 2 is slated for an early 2010 release on Xbox360 and PC under the Electronic Arts brand. I have no idea how that release date relates to gamers in Europe, though. Hopefully, it'll be a simultaneous international release.
Arclayn MoonSword







